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UV Texturing

Oct 9, 2009 at 9:03 PM

I am working on this but this week I was extremely busy with work. I am going to start this next week.

Oct 22, 2009 at 10:21 PM

Hi Ioncycle, How is it going?

Is there any progress about uv's?

Oct 23, 2009 at 7:42 AM

Sorry I am a little slow going.

You want just the textures done - right?

So it would be one full texture for the entire mesh. Did you want me to try a skinning application?

For me to create the textures on the mesh I should use a skinning program so I can draw when the texture is on the mesh I think. Or do you do it some other way?

Oct 24, 2009 at 4:03 PM
Nope, only assigning uvs would be okay... no need to draw textures yet but if you can then it would be also nice.




Oct 25, 2009 at 6:29 PM

Yah, the Blender skinning tool is not bad. I can just paint right on the mesh after I unwrap.

I used to do this stuff for Unreal tournament 1 and then 2003.

Oct 27, 2009 at 5:45 AM

Hey it's a start.

Of course I can always bring the texture into GIMP to tweak it.

Did you want me to export these as .mesh.xml or .x files?

Basically I am creating one single texture per mesh since the meshes are not complex.


Oct 27, 2009 at 10:21 PM

Are we doing bump mapping?

Nov 2, 2009 at 1:09 AM
Edited Nov 2, 2009 at 1:11 AM

mesh or mesh.xmls would be enough (or just send back their obj formats that you modified)

i dont think we need bumps. only organazing uvs would be enough.
use a b/w checkered texture to see uvs are well placed.

For more info

Nov 4, 2009 at 4:49 AM

Interesting test checkboard Blender has. It does like a colored cross thing.

Nov 8, 2009 at 5:39 AM
Edited Nov 8, 2009 at 5:40 AM

I uploaded the Sword_Broad_Steel_02 files which are my modifications to the original 01 files.

I still was learning the ropes of Blender painting so I may not have everything perfect..
It seems the texture wants to fold front and back with one side drawn. Plus i was having a hard time drawing in the mesh as it would skip to other polygons as i was drawing,

Maybe i had a certain effect switched on.

I will await comments and also I will upload the rest tomorrow.

Any other work you need done, just ask.

Nov 8, 2009 at 4:00 PM

I fixed that problem, the UV was not as full unwrap.

Nov 8, 2009 at 6:33 PM

I am having problems with this crappy Blender exporting mesh file names improperly and the image cache. You can change around file names in the obj files manually,  but the .mesh files are machine coded.

I will keep trying to ask about it and fix it.

Nov 9, 2009 at 3:32 PM
Edited Nov 9, 2009 at 3:33 PM

I think keeping them as raw files (like obj, fbx or similar file types) would be useful on re-editing/re-using objects. So if we keep them on these file types it would be more flexible when we modify the meshes.

I used this naming prefixes-sufixes on previous meshes:

Material : "Material" + MeshName

Texture : "Texture" + MeshGroupName


Mesh : Test01.mesh

Material : MaterialTest01.material

Texture : TextureTestObjects.png

Jan 4, 2010 at 10:20 PM

Anything new? I was wanting to wait for more approval but haven't heard from you.